[Author]
Author = FaZer Missions
[Description]
Description = Attention! You only need to choose one out of three approaches for the Nightclub heist. Choose either Aggresive, Disguise or Sneaky approach and do the 3 setups and the finale. After your'e done just continue at the "Liberty Paper" Mission
[Objectives]
Objectivescount = 21

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1.570258
Objectives[0]positionY = 20.85378
Objectives[0]positionZ = 71.09048
Objectives[0]Heading = 8.627981
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = 7
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 18
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 5
Objectives[0]mission_Actors[0]positionX = 1275.957
Objectives[0]mission_Actors[0]positionY = -1710.764
Objectives[0]mission_Actors[0]positionZ = 54.77149
Objectives[0]mission_Actors[0]Heading = 160.0005
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = AssaultRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 4
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 4.639549
Objectives[0]mission_Actors[1]positionY = 220.9046
Objectives[0]mission_Actors[1]positionZ = 107.7939
Objectives[0]mission_Actors[1]Heading = 225.0016
Objectives[0]mission_Actors[1]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 4.346973
Objectives[0]mission_Actors[2]positionY = 218.4809
Objectives[0]mission_Actors[2]positionZ = 107.4679
Objectives[0]mission_Actors[2]Heading = 280.003
Objectives[0]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 6.132122
Objectives[0]mission_Actors[3]positionY = 222.7529
Objectives[0]mission_Actors[3]positionZ = 108.0984
Objectives[0]mission_Actors[3]Heading = 255.0029
Objectives[0]mission_Actors[3]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -1.942802
Objectives[0]mission_Actors[4]positionY = 210.3686
Objectives[0]mission_Actors[4]positionZ = 106.129
Objectives[0]mission_Actors[4]Heading = 195.0029
Objectives[0]mission_Actors[4]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -16.1433
Objectives[0]mission_Actors[5]positionY = 217.8581
Objectives[0]mission_Actors[5]positionZ = 106.7443
Objectives[0]mission_Actors[5]Heading = 180.0029
Objectives[0]mission_Actors[5]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -17.22371
Objectives[0]mission_Actors[6]positionY = 218.2389
Objectives[0]mission_Actors[6]positionZ = 106.7443
Objectives[0]mission_Actors[6]Heading = 180.0029
Objectives[0]mission_Actors[6]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -15.47951
Objectives[0]mission_Actors[7]positionY = 215.058
Objectives[0]mission_Actors[7]positionZ = 106.7443
Objectives[0]mission_Actors[7]Heading = 95.00291
Objectives[0]mission_Actors[7]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -23.98036
Objectives[0]mission_Actors[8]positionY = 219.1332
Objectives[0]mission_Actors[8]positionZ = 106.728
Objectives[0]mission_Actors[8]Heading = 195.0026
Objectives[0]mission_Actors[8]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -33.37138
Objectives[0]mission_Actors[9]positionY = 220.7237
Objectives[0]mission_Actors[9]positionZ = 107.9488
Objectives[0]mission_Actors[9]Heading = 195.0025
Objectives[0]mission_Actors[9]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -39.17271
Objectives[0]mission_Actors[10]positionY = 221.5759
Objectives[0]mission_Actors[10]positionZ = 107.9488
Objectives[0]mission_Actors[10]Heading = 195.0026
Objectives[0]mission_Actors[10]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -41.7941
Objectives[0]mission_Actors[11]positionY = 225.4576
Objectives[0]mission_Actors[11]positionZ = 107.9488
Objectives[0]mission_Actors[11]Heading = 115.0025
Objectives[0]mission_Actors[11]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = True
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -36.67063
Objectives[0]mission_Actors[12]positionY = 242.6818
Objectives[0]mission_Actors[12]positionZ = 107.9534
Objectives[0]mission_Actors[12]Heading = 80.00243
Objectives[0]mission_Actors[12]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -33.04268
Objectives[0]mission_Actors[13]positionY = 244.9133
Objectives[0]mission_Actors[13]positionZ = 107.9534
Objectives[0]mission_Actors[13]Heading = 350.0021
Objectives[0]mission_Actors[13]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = True
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = -6.173485
Objectives[0]mission_Actors[14]positionY = 244.4083
Objectives[0]mission_Actors[14]positionZ = 109.5534
Objectives[0]mission_Actors[14]Heading = 0.002281091
Objectives[0]mission_Actors[14]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[14]Relationship_Group = Friend
Objectives[0]mission_Actors[14]AddBlip = True
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Unarmed
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = -14.37728
Objectives[0]mission_Actors[15]positionY = 239.6649
Objectives[0]mission_Actors[15]positionZ = 109.5534
Objectives[0]mission_Actors[15]Heading = 0.002500805
Objectives[0]mission_Actors[15]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[15]Relationship_Group = Friend
Objectives[0]mission_Actors[15]AddBlip = True
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = True
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 4.648048
Objectives[0]mission_Actors[16]positionY = 213.89
Objectives[0]mission_Actors[16]positionZ = 106.8628
Objectives[0]mission_Actors[16]Heading = 85.00246
Objectives[0]mission_Actors[16]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[16]Relationship_Group = Friend
Objectives[0]mission_Actors[16]AddBlip = True
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = True
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = Unarmed
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 4.161949
Objectives[0]mission_Actors[17]positionY = 214.3896
Objectives[0]mission_Actors[17]positionZ = 106.9126
Objectives[0]mission_Actors[17]Heading = 265.0023
Objectives[0]mission_Actors[17]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[17]Relationship_Group = Friend
Objectives[0]mission_Actors[17]AddBlip = True
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = Unarmed
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 1281.537
Objectives[0]mission_Vehicles[0]positionY = -1735.672
Objectives[0]mission_Vehicles[0]positionZ = 51.87663
Objectives[0]mission_Vehicles[0]Heading = 114.9982
Objectives[0]mission_Vehicles[0]Name = Asea
Objectives[0]mission_Vehicles[0]Model = asea
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -824.8174
Objectives[0]mission_Vehicles[1]positionY = 178.9565
Objectives[0]mission_Vehicles[1]positionZ = 71.06184
Objectives[0]mission_Vehicles[1]Heading = 134.6339
Objectives[0]mission_Vehicles[1]Name = Alpha
Objectives[0]mission_Vehicles[1]Model = alpha
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 20
Objectives[0]ObjectiveMessages[0]positionX = -833.9321
Objectives[0]ObjectiveMessages[0]positionY = 163.054
Objectives[0]ObjectiveMessages[0]positionZ = 67.54944
Objectives[0]ObjectiveMessages[0]Message = This is Martin Madrazo. Your'e in serious trouble, Michael.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[0]Sender = Martin
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Orange
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -834.3562
Objectives[0]ObjectiveMessages[1]positionY = 159.0859
Objectives[0]ObjectiveMessages[1]positionZ = 67.12417
Objectives[0]ObjectiveMessages[1]Message = What do you want again? First had to pay for the house in winewood, then your wife.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[1]Sender = Michael
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Blue
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 7
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -839.3876
Objectives[0]ObjectiveMessages[2]positionY = 160.0809
Objectives[0]ObjectiveMessages[2]positionZ = 66.42211
Objectives[0]ObjectiveMessages[2]Message = Now what? You want me to rob the diamond casino for you? Or-
Objectives[0]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[2]Sender = Michael
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Blue
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 12
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = -836.9274
Objectives[0]ObjectiveMessages[3]positionY = 163.4521
Objectives[0]ObjectiveMessages[3]positionZ = 67.1474
Objectives[0]ObjectiveMessages[3]Message = This is not funny. The guy you killed, was one of my co-operators.
Objectives[0]ObjectiveMessages[3]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[3]Sender = Martin
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Orange
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = True
Objectives[0]ObjectiveMessages[3]DelayTime = 12
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = -842.5364
Objectives[0]ObjectiveMessages[4]positionY = 159.1979
Objectives[0]ObjectiveMessages[4]positionZ = 65.94167
Objectives[0]ObjectiveMessages[4]Message = Your co-operator set me up with some stupid vagos. That was a self-defense move
Objectives[0]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[4]Sender = Martin
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Blue
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = True
Objectives[0]ObjectiveMessages[4]DelayTime = 17
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[5]positionX = -845.6011
Objectives[0]ObjectiveMessages[5]positionY = 160.4155
Objectives[0]ObjectiveMessages[5]positionZ = 65.60254
Objectives[0]ObjectiveMessages[5]Message = I don't care. I give you a week to repay me for this. 2 million. Minimum.
Objectives[0]ObjectiveMessages[5]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[5]Sender = Martin
Objectives[0]ObjectiveMessages[5]Subject = 
Objectives[0]ObjectiveMessages[5]MessageColor = Orange
Objectives[0]ObjectiveMessages[5]PlayFromStart = False
Objectives[0]ObjectiveMessages[5]Delay = True
Objectives[0]ObjectiveMessages[5]DelayTime = 23
Objectives[0]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[5]TypeSubtitle = False
Objectives[0]ObjectiveMessages[5]TypeTextMesage = True
Objectives[0]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[6]positionX = -849.0413
Objectives[0]ObjectiveMessages[6]positionY = 158.7244
Objectives[0]ObjectiveMessages[6]positionZ = 64.93931
Objectives[0]ObjectiveMessages[6]Message = Or else what?
Objectives[0]ObjectiveMessages[6]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[6]Sender = Michael
Objectives[0]ObjectiveMessages[6]Subject = 
Objectives[0]ObjectiveMessages[6]MessageColor = Blue
Objectives[0]ObjectiveMessages[6]PlayFromStart = False
Objectives[0]ObjectiveMessages[6]Delay = True
Objectives[0]ObjectiveMessages[6]DelayTime = 27
Objectives[0]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[6]TypeSubtitle = False
Objectives[0]ObjectiveMessages[6]TypeTextMesage = True
Objectives[0]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[7]positionX = -828.6166
Objectives[0]ObjectiveMessages[7]positionY = 175.6112
Objectives[0]ObjectiveMessages[7]positionZ = 69.78436
Objectives[0]ObjectiveMessages[7]Message = I will send you my henchmen to kill you and your family. So you better start thinking of paying.
Objectives[0]ObjectiveMessages[7]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[7]Sender = Martin
Objectives[0]ObjectiveMessages[7]Subject = 
Objectives[0]ObjectiveMessages[7]MessageColor = Orange
Objectives[0]ObjectiveMessages[7]PlayFromStart = False
Objectives[0]ObjectiveMessages[7]Delay = True
Objectives[0]ObjectiveMessages[7]DelayTime = 32
Objectives[0]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[7]TypeSubtitle = False
Objectives[0]ObjectiveMessages[7]TypeTextMesage = True
Objectives[0]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[8]positionX = -829.7527
Objectives[0]ObjectiveMessages[8]positionY = 164.6853
Objectives[0]ObjectiveMessages[8]positionZ = 68.33993
Objectives[0]ObjectiveMessages[8]Message = You little... Alright how do I pay you when I can?
Objectives[0]ObjectiveMessages[8]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[8]Sender = Michael
Objectives[0]ObjectiveMessages[8]Subject = 
Objectives[0]ObjectiveMessages[8]MessageColor = Blue
Objectives[0]ObjectiveMessages[8]PlayFromStart = False
Objectives[0]ObjectiveMessages[8]Delay = True
Objectives[0]ObjectiveMessages[8]DelayTime = 37
Objectives[0]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[8]TypeSubtitle = False
Objectives[0]ObjectiveMessages[8]TypeTextMesage = True
Objectives[0]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[9]positionX = -828.5923
Objectives[0]ObjectiveMessages[9]positionY = 159.1434
Objectives[0]ObjectiveMessages[9]positionZ = 68.05357
Objectives[0]ObjectiveMessages[9]Message = Call me when you are ready to pay me. I will send one of my henchmen to pick you up.
Objectives[0]ObjectiveMessages[9]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[9]Sender = Martin
Objectives[0]ObjectiveMessages[9]Subject = 
Objectives[0]ObjectiveMessages[9]MessageColor = Orange
Objectives[0]ObjectiveMessages[9]PlayFromStart = False
Objectives[0]ObjectiveMessages[9]Delay = True
Objectives[0]ObjectiveMessages[9]DelayTime = 42
Objectives[0]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[9]TypeSubtitle = False
Objectives[0]ObjectiveMessages[9]TypeTextMesage = True
Objectives[0]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[10]positionX = -833.9321
Objectives[0]ObjectiveMessages[10]positionY = 163.054
Objectives[0]ObjectiveMessages[10]positionZ = 67.54944
Objectives[0]ObjectiveMessages[10]Message = This is Martin Madrazo. Your'e in serious trouble, Michael.
Objectives[0]ObjectiveMessages[10]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[10]Sender = Martin
Objectives[0]ObjectiveMessages[10]Subject = 
Objectives[0]ObjectiveMessages[10]MessageColor = Orange
Objectives[0]ObjectiveMessages[10]PlayFromStart = False
Objectives[0]ObjectiveMessages[10]Delay = True
Objectives[0]ObjectiveMessages[10]DelayTime = 3
Objectives[0]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[10]TypeSubtitle = False
Objectives[0]ObjectiveMessages[10]TypeTextMesage = True
Objectives[0]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[11]positionX = -834.3562
Objectives[0]ObjectiveMessages[11]positionY = 159.0859
Objectives[0]ObjectiveMessages[11]positionZ = 67.12417
Objectives[0]ObjectiveMessages[11]Message = What do you want again? First had to pay for the house in winewood, then your wife.
Objectives[0]ObjectiveMessages[11]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[11]Sender = Michael
Objectives[0]ObjectiveMessages[11]Subject = 
Objectives[0]ObjectiveMessages[11]MessageColor = Blue
Objectives[0]ObjectiveMessages[11]PlayFromStart = False
Objectives[0]ObjectiveMessages[11]Delay = True
Objectives[0]ObjectiveMessages[11]DelayTime = 7
Objectives[0]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[11]TypeSubtitle = False
Objectives[0]ObjectiveMessages[11]TypeTextMesage = True
Objectives[0]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[12]positionX = -839.3876
Objectives[0]ObjectiveMessages[12]positionY = 160.0809
Objectives[0]ObjectiveMessages[12]positionZ = 66.42211
Objectives[0]ObjectiveMessages[12]Message = Now what? You want me to rob the diamond casino for you? Or-
Objectives[0]ObjectiveMessages[12]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[12]Sender = Michael
Objectives[0]ObjectiveMessages[12]Subject = 
Objectives[0]ObjectiveMessages[12]MessageColor = Blue
Objectives[0]ObjectiveMessages[12]PlayFromStart = False
Objectives[0]ObjectiveMessages[12]Delay = True
Objectives[0]ObjectiveMessages[12]DelayTime = 12
Objectives[0]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[12]TypeSubtitle = False
Objectives[0]ObjectiveMessages[12]TypeTextMesage = True
Objectives[0]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[13]positionX = -836.9274
Objectives[0]ObjectiveMessages[13]positionY = 163.4521
Objectives[0]ObjectiveMessages[13]positionZ = 67.1474
Objectives[0]ObjectiveMessages[13]Message = This is not funny. The guy you killed, was one of my co-operators.
Objectives[0]ObjectiveMessages[13]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[13]Sender = Martin
Objectives[0]ObjectiveMessages[13]Subject = 
Objectives[0]ObjectiveMessages[13]MessageColor = Orange
Objectives[0]ObjectiveMessages[13]PlayFromStart = False
Objectives[0]ObjectiveMessages[13]Delay = True
Objectives[0]ObjectiveMessages[13]DelayTime = 12
Objectives[0]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[13]TypeSubtitle = False
Objectives[0]ObjectiveMessages[13]TypeTextMesage = True
Objectives[0]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[13]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[14]positionX = -842.5364
Objectives[0]ObjectiveMessages[14]positionY = 159.1979
Objectives[0]ObjectiveMessages[14]positionZ = 65.94167
Objectives[0]ObjectiveMessages[14]Message = Your co-operator set me up with some stupid vagos. That was a self-defense move
Objectives[0]ObjectiveMessages[14]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[14]Sender = Martin
Objectives[0]ObjectiveMessages[14]Subject = 
Objectives[0]ObjectiveMessages[14]MessageColor = Blue
Objectives[0]ObjectiveMessages[14]PlayFromStart = False
Objectives[0]ObjectiveMessages[14]Delay = True
Objectives[0]ObjectiveMessages[14]DelayTime = 17
Objectives[0]ObjectiveMessages[14]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[14]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[14]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[14]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[14]TypeSubtitle = False
Objectives[0]ObjectiveMessages[14]TypeTextMesage = True
Objectives[0]ObjectiveMessages[14]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[14]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[15]positionX = -845.6011
Objectives[0]ObjectiveMessages[15]positionY = 160.4155
Objectives[0]ObjectiveMessages[15]positionZ = 65.60254
Objectives[0]ObjectiveMessages[15]Message = I don't care. I give you a week to repay me for this. 2 million. Minimum.
Objectives[0]ObjectiveMessages[15]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[15]Sender = Martin
Objectives[0]ObjectiveMessages[15]Subject = 
Objectives[0]ObjectiveMessages[15]MessageColor = Orange
Objectives[0]ObjectiveMessages[15]PlayFromStart = False
Objectives[0]ObjectiveMessages[15]Delay = True
Objectives[0]ObjectiveMessages[15]DelayTime = 23
Objectives[0]ObjectiveMessages[15]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[15]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[15]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[15]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[15]TypeSubtitle = False
Objectives[0]ObjectiveMessages[15]TypeTextMesage = True
Objectives[0]ObjectiveMessages[15]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[15]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[16]positionX = -849.0413
Objectives[0]ObjectiveMessages[16]positionY = 158.7244
Objectives[0]ObjectiveMessages[16]positionZ = 64.93931
Objectives[0]ObjectiveMessages[16]Message = Or else what?
Objectives[0]ObjectiveMessages[16]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[16]Sender = Michael
Objectives[0]ObjectiveMessages[16]Subject = 
Objectives[0]ObjectiveMessages[16]MessageColor = Blue
Objectives[0]ObjectiveMessages[16]PlayFromStart = False
Objectives[0]ObjectiveMessages[16]Delay = True
Objectives[0]ObjectiveMessages[16]DelayTime = 27
Objectives[0]ObjectiveMessages[16]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[16]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[16]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[16]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[16]TypeSubtitle = False
Objectives[0]ObjectiveMessages[16]TypeTextMesage = True
Objectives[0]ObjectiveMessages[16]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[16]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[17]positionX = -828.6166
Objectives[0]ObjectiveMessages[17]positionY = 175.6112
Objectives[0]ObjectiveMessages[17]positionZ = 69.78436
Objectives[0]ObjectiveMessages[17]Message = I will send you my henchmen to kill you and your family. So you better start thinking of paying.
Objectives[0]ObjectiveMessages[17]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[17]Sender = Martin
Objectives[0]ObjectiveMessages[17]Subject = 
Objectives[0]ObjectiveMessages[17]MessageColor = Orange
Objectives[0]ObjectiveMessages[17]PlayFromStart = False
Objectives[0]ObjectiveMessages[17]Delay = True
Objectives[0]ObjectiveMessages[17]DelayTime = 32
Objectives[0]ObjectiveMessages[17]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[17]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[17]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[17]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[17]TypeSubtitle = False
Objectives[0]ObjectiveMessages[17]TypeTextMesage = True
Objectives[0]ObjectiveMessages[17]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[17]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[18]positionX = -829.7527
Objectives[0]ObjectiveMessages[18]positionY = 164.6853
Objectives[0]ObjectiveMessages[18]positionZ = 68.33993
Objectives[0]ObjectiveMessages[18]Message = You little... Alright how do I pay you when I can?
Objectives[0]ObjectiveMessages[18]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[18]Sender = Michael
Objectives[0]ObjectiveMessages[18]Subject = 
Objectives[0]ObjectiveMessages[18]MessageColor = Blue
Objectives[0]ObjectiveMessages[18]PlayFromStart = False
Objectives[0]ObjectiveMessages[18]Delay = True
Objectives[0]ObjectiveMessages[18]DelayTime = 37
Objectives[0]ObjectiveMessages[18]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[18]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[18]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[18]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[18]TypeSubtitle = False
Objectives[0]ObjectiveMessages[18]TypeTextMesage = True
Objectives[0]ObjectiveMessages[18]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[18]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[19]positionX = -828.5923
Objectives[0]ObjectiveMessages[19]positionY = 159.1434
Objectives[0]ObjectiveMessages[19]positionZ = 68.05357
Objectives[0]ObjectiveMessages[19]Message = Call me when you are ready to pay me. I will send one of my henchmen to pick you up.
Objectives[0]ObjectiveMessages[19]Contact = CHAR_MARTIN
Objectives[0]ObjectiveMessages[19]Sender = Martin
Objectives[0]ObjectiveMessages[19]Subject = 
Objectives[0]ObjectiveMessages[19]MessageColor = Orange
Objectives[0]ObjectiveMessages[19]PlayFromStart = False
Objectives[0]ObjectiveMessages[19]Delay = True
Objectives[0]ObjectiveMessages[19]DelayTime = 42
Objectives[0]ObjectiveMessages[19]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[19]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[19]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[19]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[19]TypeSubtitle = False
Objectives[0]ObjectiveMessages[19]TypeTextMesage = True
Objectives[0]ObjectiveMessages[19]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[19]PhoneMessageDisplayTime = 15

Objectives[1]Type = Player_Start
Objectives[1]Culture = .
Objectives[1]positionX = -813.9724
Objectives[1]positionY = 179.5467
Objectives[1]positionZ = 72.15919
Objectives[1]Heading = 110
Objectives[1]model = player_zero
Objectives[1]variation = Default
Objectives[1]SetWeather = Clouds
Objectives[1]SetTime = 7
Objectives[1]WantedLevel = 0
Objectives[1]MaxWantedLevel = 0
Objectives[1]ActorPopulation = 3
Objectives[1]VehiclePopulation = 3
Objectives[1]NoGangs = True
Objectives[1]FadeInOnMissionStart = True
Objectives[1]PoliceIgnorePlayer = True
Objectives[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]COMPONENT_FACE_TEXTURE = 0
Objectives[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]COMPONENT_FEET_TEXTURE = 0
Objectives[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]COMPONENT_EYES_TEXTURE = 0
Objectives[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]PROP_HATS_INDEX = -1
Objectives[1]PROP_HATS_TEXTURE = -1
Objectives[1]PROP_GLASSES_INDEX = -1
Objectives[1]PROP_GLASSES_TEXTURE = -1
Objectives[1]PROP_EARS_INDEX = -1
Objectives[1]PROP_EARS_TEXTURE = -1
Objectives[1]Name = Player
Objectives[1]Weapon_Count = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = -831.9106
Objectives[2]positionY = 158.076
Objectives[2]positionZ = 67.45506
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 45
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to ~y~Lester's house ~w~to get help
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 1279.821
Objectives[3]positionY = -1730.821
Objectives[3]positionZ = 51.59026
Objectives[3]Heading = 470
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 3
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 5
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = GoTo_Actor
Objectives[4]Text = Talk with ~y~Lester
Objectives[4]positionX = 1275.043
Objectives[4]positionY = -1709.524
Objectives[4]positionZ = 54.53256
Objectives[4]GoTo_Actor_ChangToCompanion = False
Objectives[4]GoTo_Actor_Distance = 3
Objectives[4]GoTo_Actor_Remove_Blip = True
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 1272.796
Objectives[5]positionY = -1707.998
Objectives[5]positionZ = 53.77147
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 23
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 5
Objectives[5]ObjectiveMessages[0]positionX = 1273.44
Objectives[5]ObjectiveMessages[0]positionY = -1711.211
Objectives[5]ObjectiveMessages[0]positionZ = 53.77147
Objectives[5]ObjectiveMessages[0]Message = I got a real problem, I gotta pay Martin 2 million or me and my family are dead.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[5]ObjectiveMessages[0]Sender = Michael
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Blue
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 3
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 1275.818
Objectives[5]ObjectiveMessages[1]positionY = -1709.958
Objectives[5]ObjectiveMessages[1]positionZ = 53.77147
Objectives[5]ObjectiveMessages[1]Message = So your'e probably looking for a score to take... Let me see what I got
Objectives[5]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[1]Sender = Lester
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Yellow
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 7
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 1273.208
Objectives[5]ObjectiveMessages[2]positionY = -1708.723
Objectives[5]ObjectiveMessages[2]positionZ = 53.77147
Objectives[5]ObjectiveMessages[2]Message = There is this richest nightclub in Los Santos, they might be holding millions in their safe
Objectives[5]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[2]Sender = Lester
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = Yellow
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 12
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = False
Objectives[5]ObjectiveMessages[2]TypeTextMesage = True
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 1270.024
Objectives[5]ObjectiveMessages[3]positionY = -1709.88
Objectives[5]ObjectiveMessages[3]positionZ = 53.77147
Objectives[5]ObjectiveMessages[3]Message = I'm taking it.
Objectives[5]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[5]ObjectiveMessages[3]Sender = Michael
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = Blue
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 17
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = False
Objectives[5]ObjectiveMessages[3]TypeTextMesage = True
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = 1275.055
Objectives[5]ObjectiveMessages[4]positionY = -1715.062
Objectives[5]ObjectiveMessages[4]positionZ = 53.77147
Objectives[5]ObjectiveMessages[4]Message = Okay, we need to scope out the place and think of an approach. Let's move
Objectives[5]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[4]Sender = Lester
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = Yellow
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 21
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = False
Objectives[5]ObjectiveMessages[4]TypeTextMesage = True
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[6]Text = Get in Lester's ~b~Car
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = 1279.805
Objectives[6]positionY = -1735.192
Objectives[6]positionZ = 51.28485
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 1
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 1275.557
Objectives[6]mission_Actors[0]positionY = -1710.398
Objectives[6]mission_Actors[0]positionZ = 54.77147
Objectives[6]mission_Actors[0]Heading = 160
Objectives[6]mission_Actors[0]String_Name = ig_lestercrest
Objectives[6]mission_Actors[0]Relationship_Group = Companion
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Unarmed
Objectives[6]mission_Actors[0]Variation = Default
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Go to the ~p~Winewood Nightclub
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 128
Objectives[7]ColorG = 0
Objectives[7]ColorB = 128
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = -1.392706
Objectives[7]positionY = 226.6772
Objectives[7]positionZ = 106.9228
Objectives[7]Heading = 520
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 25
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = 321.2741
Objectives[8]positionY = -759.3262
Objectives[8]positionZ = 28.34412
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = AH1_START
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 7.126559
Objectives[9]positionY = 218.7851
Objectives[9]positionZ = 105.1108
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 7
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = 12.58824
Objectives[9]ObjectiveMessages[0]positionY = 223.5559
Objectives[9]ObjectiveMessages[0]positionZ = 106.7502
Objectives[9]ObjectiveMessages[0]Message = This is the place, you are going to drive us around so we can scope out some entrance points
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[0]Sender = Lester
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Yellow
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 15.97211
Objectives[9]ObjectiveMessages[1]positionY = 218.099
Objectives[9]ObjectiveMessages[1]positionZ = 106.9669
Objectives[9]ObjectiveMessages[1]Message = You can also take photos of them but that's not necessary
Objectives[9]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[1]Sender = Lester
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Yellow
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 5
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[10]Text = Locate the ~y~Garage Entrance
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = -21.37268
Objectives[10]positionY = 218.4757
Objectives[10]positionZ = 105.6683
Objectives[10]Heading = 425
Objectives[10]Diameter = 2
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 7.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = -22.73353
Objectives[11]positionY = 216.5527
Objectives[11]positionZ = 105.5695
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 7
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = -27.66529
Objectives[11]ObjectiveMessages[0]positionY = 213.7321
Objectives[11]ObjectiveMessages[0]positionZ = 105.5585
Objectives[11]ObjectiveMessages[0]Message = We might be able to use this as an approach using disguise. Marked it.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[0]Sender = Lester
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Yellow
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -17.79276
Objectives[11]ObjectiveMessages[1]positionY = 208.0705
Objectives[11]ObjectiveMessages[1]positionZ = 105.5535
Objectives[11]ObjectiveMessages[1]Message = Infiltration Points 1/3 Scoped
Objectives[11]ObjectiveMessages[1]Contact = CHAR_CARSITE
Objectives[11]ObjectiveMessages[1]Sender = Infiltration Points
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 7
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Text = Locate the ~y~Side Entrance
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = -14.61048
Objectives[12]positionY = 240.4509
Objectives[12]positionZ = 108.5534
Objectives[12]Heading = 425
Objectives[12]Diameter = 2
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 10
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -17.30544
Objectives[13]positionY = 242.2076
Objectives[13]positionZ = 108.5534
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 7
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = -19.84235
Objectives[13]ObjectiveMessages[0]positionY = 242.5052
Objectives[13]ObjectiveMessages[0]positionZ = 108.5534
Objectives[13]ObjectiveMessages[0]Message = We could use this entrance for a stealth approach, it takes you to the nightclub waste disposal
Objectives[13]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[0]Sender = Lester
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Yellow
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -23.26106
Objectives[13]ObjectiveMessages[1]positionY = 242.2667
Objectives[13]ObjectiveMessages[1]positionZ = 108.5534
Objectives[13]ObjectiveMessages[1]Message = Infiltration Points 2/3 Scoped
Objectives[13]ObjectiveMessages[1]Contact = CHAR_CARSITE
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 7
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = Locate the ~y~Main Entrance
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 5.408126
Objectives[14]positionY = 220.0441
Objectives[14]positionZ = 106.7143
Objectives[14]Heading = 425
Objectives[14]Diameter = 2
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 5
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 7.034013
Objectives[15]positionY = 217.1716
Objectives[15]positionZ = 106.415
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 7
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = 6.566506
Objectives[15]ObjectiveMessages[0]positionY = 214.0236
Objectives[15]ObjectiveMessages[0]positionZ = 105.9594
Objectives[15]ObjectiveMessages[0]Message = Using this you'll be detected instantly, so you can use this if you wanna go full aggresive
Objectives[15]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[0]Sender = Lester
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Yellow
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 3.908646
Objectives[15]ObjectiveMessages[1]positionY = 209.9236
Objectives[15]ObjectiveMessages[1]positionZ = 105.1587
Objectives[15]ObjectiveMessages[1]Message = Infiltration Points 3/3 Scoped
Objectives[15]ObjectiveMessages[1]Contact = CHAR_CARSITE
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 7
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 5.371731
Objectives[16]positionY = 211.9259
Objectives[16]positionZ = 105.5749
Objectives[16]Heading = 350
Objectives[16]Diameter = 2
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 500
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = 8.823401
Objectives[16]ObjectiveMessages[0]positionY = 207.5312
Objectives[16]ObjectiveMessages[0]positionZ = 104.9568
Objectives[16]ObjectiveMessages[0]Message = Okay, there is 3 different approaches. How you pull this off is up to you.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[0]Sender = Lester
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Yellow
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Text = Leave the area
Objectives[17]Type = Leave_Area
Objectives[17]positionX = 7.525939
Objectives[17]positionY = 210.7276
Objectives[17]positionZ = 105.4265
Objectives[17]Leave_Area_Distance = 100
Objectives[17]Leave_Area_Use_Objective_Position = True
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = 323.336
Objectives[18]positionY = -773.3136
Objectives[18]positionZ = 28.33489
Objectives[18]MissionSettings_TimesOfDay = Current
Objectives[18]MissionSettings_Weather = Current
Objectives[18]MissionSettings_WantedLevel = Current
Objectives[18]MissionSettings_SetWantedLevelNow = Current
Objectives[18]MissionSettings_StartNightvision = False
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = False
Objectives[18]MissionSettings_StopMusic = True
Objectives[18]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = After this mission you will unlock the Nightclub Heist. There will be 3 approaches, but you only need to do one of them.
Objectives[19]positionX = -6.919958
Objectives[19]positionY = 208.72
Objectives[19]positionZ = 104.8555
Objectives[19]Cutscenes_Time = 21
Objectives[19]Cutscenes_Trans_Time = 1
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = True
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 19
Objectives[19]Cutscenes_Follow_Hieght = 0
Objectives[19]Cutscenes_Follow_Angle = 150
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 5.674288
Objectives[19]ObjectiveMessages[0]positionY = 197.5279
Objectives[19]ObjectiveMessages[0]positionZ = 102.9578
Objectives[19]ObjectiveMessages[0]Message = Choose either Aggresive, Disguise or Stealthy approach. Do the three setups and the finale of the chosen approach and simply move on to the Liberty Paper mission. Don't do the other 2 approaches.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 9
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -0.862246
Objectives[20]positionY = 205.348
Objectives[20]positionZ = 104.0404
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = True
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

